“Today I’ll be speaking with Microsoft’s Chief Consistency Officer, George Parr. Thanks for joining us George.” “It’s a pleasure to be with you, Brian, thank you.” “This is quite a new role for you, isn’t it?”“That’s right Brian, Microsoft decided to form a dedicated Consistency Unit after we found that some of the products we… Continue reading The Interviews, #1: Consistency at Microsoft
Bugman Chronicles #3: CUDares Wins
I've been trying to get https://github.com/NVIDIA/DeepLearningExamples/tree/master/PyTorch/SpeechSynthesis/Tacotron2 up and running on my local machine, partly just to see how far I can get (and how small it'll scale) but also because it'd be very helpful for another project later. I'm relatively new to Linux, entirely new to CUDA, and my only knowledge of AI comes from… Continue reading Bugman Chronicles #3: CUDares Wins
Bugman Chronicles #2: “Buglit”
This will be something different. I've had my Windows-Gaming-VM-in-Linux-Desktop running for many months now, and will be looking into some improvements now that I know what the biggest quality-of-life issues are with the setup.1: Screen layout. I predicted this, and while it's not as annoying as I expected I still want to see if anything… Continue reading Bugman Chronicles #2: “Buglit”
Bugman Chronicles #1: Software
or, another page of the ongoing collaborative tome of arcane digital lore around VFIO, on x570 with an RTX card, covering such classic elements as Code 43, terrible performance, non-deterministic configurations, why dodgy IOMMU groups are no-one's fault but make me salty anyway, and more... I've spent excessive time recently on getting GPU passthrough to… Continue reading Bugman Chronicles #1: Software